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Modeling & Simulation Architect, Space Based Interceptors
Modeling & Simulation Architect, Space Based Interceptors
True AnomalyTrue Anomaly is seeking a Modeling & Simulation Architect for Space Based Interceptors to establish and own the end-to-end digital twin architecture for their Space Based Interceptor system. This role involves defining technical strategy, model hierarchy, and governance to ensure digital twins accurately represent system performance throughout the program lifecycle. The Architect will lead the development and integration of vehicle-level and subsystem-level models, ensuring their consistency with the program's Model-Based Systems Engineering (MBSE) environment. Candidates should have 10+ years of hands-on M&S experience with complex, multi-element systems and strong technical skills in Python, MATLAB, and C++.
